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Control

Outbreak needed everything to be intuitive, the most important user interface that needed this would be the one players would have to...

What's Your Story?

The next feature the game needed during development was a compelling story that would tie everything together. A story at the very least...

Limitations

Developing the mechanics that would define the core experience of our gameplay was indeed a challenge, but we were ready to take it on...

Git Gud

We had very limited resources in the beginning but we knew we had to make something that was best suited to the available resources we...

So Close, Yet So Far

When we first set out to accomplish our goal of merging a quality pc shooting experience with the feeling of a live arcade, it wasn’t...

What Lies Ahead

Welcome to our developer’s blog. This is where we’ll share our personal journey throughout our game’s development and we hope you gain ....