Randy PrabowoSep 11, 20192 minControlOutbreak needed everything to be intuitive, the most important user interface that needed this would be the one players would have to constantly use, the controls interface when they’re actively playing the game. It proved to be extremely challenging with many iterations and trials as the game developed and we learned what we didn’t like and discovered new ways to improve the controls. At the very beginning, we had a basic set of controls, following modern shooters that were
Randy PrabowoJul 29, 20192 minWhat Lies AheadWelcome to our developer’s blog. This is where we’ll share our personal journey throughout our game’s development and we hope you gain ....